NOT RANDOM

This is a print on demand book that I made using processing. It was originally designed as a game to be played by two people using graph paper, markers, and a pair of 30 sided die. I was making a series of drawings using this game and my friend asked why should I waste my time making these drawings when someone could easily write a program to make them instead. I thought the idea of autonomy versus monotony was interesting and I was also curious to experiment with the differences in randomness created by software trying to resemble randomness created by dice.




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