WE ARE A MACHINE

WE ARE A MACHINE is a collection of games and activities that explore our collective identity. Are we really all individuals or is that just an illusion to help the societal machine operate properly? What does it mean to be together as one being? By building mechanisms for us to explore our collective identity through creative production maybe we can come to a better understanding of our individuality.
More»»»

PROBABLE ADVANTAGE IN ROCK, PAPER, SCISSORS

There are many situations in life where decisions have to be made by chance operators. Situations where multiple interests are in conflict and the decision has to be made by a impartial decider. These devices are many, including the coin flip, drawing straws, names in a hat, and many more. One of the most common and readily available is the game Rock, Paper, Scissors (RPS). The use of RPS in decision making between friends is common because of it’s simplicity and it’s availability. It is commonly thought of as a truly fair and impartial decision maker, but unlike the other devices listed above, RPS has certain characteristics that make advantage strategies possible. If it is reasonable to imagine the need to make many decisions in one’s lifetime through the use of a impartial mechanism of some sort, it would be beneficial to have some strategies for advantage in one of the most common readily at hand.
More»»»

WHATS YOUR PATTERN

I have invented a game. It’s called, What’s Your Pattern. This is a game to be played by four players and requires only a writing implement and a surface to draw on. Players take turns adding numbers to a grid, one of the players is writing numbers at random while the other three are following a secret arithmetic rule. The objective for these three players is to individually determine which one of the other players are not following any pattern. The objective for the player who is writing numbers at random is to deceive the others for as many rounds as possible.
More»»»

POSTER COLLABORATION

This is a collaboration that I did with Scott Barry. He sent me the the shapes and I put the words to them. The process was conducted entirely through email communication.
More»»»

HOW TO FIX A NEWS PAPER

In an assignment for one Amy Franceschini’s courses at SFAI, she asked us to make a zine on any topic of our choice. We were limited in materials to any cutting implements, adhesives, and a copy of the New York Times that she provided. I chose for the topic of my zine a set of instructions that would enable anyone to be in control of the media that they consume.
More»»»

BEAN TORRENT

Bean Torrent is a game in the Mancala family that is designed to create a living memory of the file sharing protocol BitTorrent. The game is like other Mancala games in the sense that it consists of a simple board design and some type of bean, seed, or stones for the game pieces, and that game play consists of moving the pieces from one place to another.
More»»»

NOT RANDOM

This is a print on demand book that I made using processing. It was originally designed as a game to be played by two people using graph paper, markers, and a pair of 30 sided die. I was making a series of drawings using this game and my friend asked why should I waste my time making these drawings when someone could easily write a program to make them instead. I thought the idea of autonomy versus monotony was interesting and I was also curious to experiment with the differences in randomness created by software trying to resemble randomness created by dice.
More»»»

UML PROPAGANDA

These are some examples I’m working with to show how formal languages may be reused to address a more general audience.
More»»»