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	<title>DAVID ELLIOTT &#187; SKETCHBOOK</title>
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		<title>WAGON DEFENSE</title>
		<link>http://hadto.net/sketchbook/wagon-defense/</link>
		<comments>http://hadto.net/sketchbook/wagon-defense/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 19:47:10 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2748</guid>
		<description><![CDATA[Shoot bugs, collect coins.]]></description>
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		<title>Flixel Player Demo</title>
		<link>http://hadto.net/sketchbook/flixel-player-demo/</link>
		<comments>http://hadto.net/sketchbook/flixel-player-demo/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 04:31:33 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2717</guid>
		<description><![CDATA[This is a demonstration of how to create a character in the Flixel framework.]]></description>
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		<title>Flixel Shooter Demo</title>
		<link>http://hadto.net/sketchbook/flixel-shooter-demo/</link>
		<comments>http://hadto.net/sketchbook/flixel-shooter-demo/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 04:04:04 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2707</guid>
		<description><![CDATA[I created a demonstration of using the FlxGroup class in the Flixel framework for managing a large number of similar game object such as bullets. ]]></description>
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		<title>AS3 INTRO</title>
		<link>http://hadto.net/sketchbook/as3-game-programming-intro/</link>
		<comments>http://hadto.net/sketchbook/as3-game-programming-intro/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 19:10:55 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2700</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>MY LIFE AS A GAME</title>
		<link>http://hadto.net/sketchbook/my-life-as-a-game/</link>
		<comments>http://hadto.net/sketchbook/my-life-as-a-game/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 02:45:35 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2688</guid>
		<description><![CDATA[Started making an autobiographical flash game. It will play as a series of mini-games depicting various points of interest that you have to go through in chronological order. My plan is to put out expansion packs as I get older. This is a scene from the grave digger episode, where you have to follow the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TRYING TO LEARN PIXEL ART</title>
		<link>http://hadto.net/sketchbook/trying-to-learn-pixel-art/</link>
		<comments>http://hadto.net/sketchbook/trying-to-learn-pixel-art/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 00:53:40 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2681</guid>
		<description><![CDATA[Trying to learn how to make pixel art for video games. It&#8217;s so hard and frustrating to try to just hack together both artwork and animation all in a rush just to get a video game done. Wish I would have learned this stuff earlier on. Oh well. No time like the present.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>ADDING A REMOTE TO A COMPUTER</title>
		<link>http://hadto.net/sketchbook/adding-remote-to-computer/</link>
		<comments>http://hadto.net/sketchbook/adding-remote-to-computer/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 21:38:12 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2615</guid>
		<description><![CDATA[This is how I add an IR sensor to an EEE box pc.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GESTURE TRACKING SOFTWARE</title>
		<link>http://hadto.net/sketchbook/gesture-tracking-software/</link>
		<comments>http://hadto.net/sketchbook/gesture-tracking-software/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 04:34:14 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2599</guid>
		<description><![CDATA[This is some software that I made for the Flatland: The Game project. (complete documentation of that project is forthcoming) For now I&#8217;ll just say that it&#8217;s a field sport and each player has to carry a device to help them in the game. The device uses some sensors to realize it&#8217;s orientation, this software [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>CASTING THE MAGIC SCEPTER</title>
		<link>http://hadto.net/sketchbook/casting-the-magic-scepter/</link>
		<comments>http://hadto.net/sketchbook/casting-the-magic-scepter/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 02:54:35 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2566</guid>
		<description><![CDATA[I've spent the last few weeks designing and building a pices of sporting goods equipment for the augmented reality field sport, <em>Flatland: The Game</em>.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TECHNOLOGY MAP FOR FLATLAND THE GAME</title>
		<link>http://hadto.net/sketchbook/technology-map-for-flatland-the-game/</link>
		<comments>http://hadto.net/sketchbook/technology-map-for-flatland-the-game/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 19:51:39 +0000</pubDate>
		<dc:creator>taboularasa</dc:creator>
				<category><![CDATA[SKETCHBOOK]]></category>

		<guid isPermaLink="false">http://hadto.net/?p=2534</guid>
		<description><![CDATA[For the last 9 months I&#8217;ve been working on an augmented reality field sport called, Flatland: The Game. We&#8217;ve been so busy building that we haven&#8217;t really had a chance to document anything. So this week I&#8217;m going to try my best to document some stuff and post it here temporarily. Some time in the [...]]]></description>
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