Shoot bugs, collect coins.
This is a demonstration of how to create a character in the Flixel framework.
I created a demonstration of using the FlxGroup class in the Flixel framework for managing a large number of similar game object such as bullets.
Started making an autobiographical flash game. It will play as a series of mini-games depicting various points of interest that you have to go through in chronological order. My plan is to put out expansion packs as I get older. This is a scene from the grave digger episode, where you have to follow the […]
Trying to learn how to make pixel art for video games. It’s so hard and frustrating to try to just hack together both artwork and animation all in a rush just to get a video game done. Wish I would have learned this stuff earlier on. Oh well. No time like the present.
This is how I add an IR sensor to an EEE box pc.
This is some software that I made for the Flatland: The Game project. (complete documentation of that project is forthcoming) For now I’ll just say that it’s a field sport and each player has to carry a device to help them in the game. The device uses some sensors to realize it’s orientation, this software […]
I’ve spent the last few weeks designing and building a pices of sporting goods equipment for the augmented reality field sport, Flatland: The Game.
For the last 9 months I’ve been working on an augmented reality field sport called, Flatland: The Game. We’ve been so busy building that we haven’t really had a chance to document anything. So this week I’m going to try my best to document some stuff and post it here temporarily. Some time in the […]
Battle was featured in an exhibition for the UCLA DMA GADGET OK! SYMPOSIUM. Which also got a write up on Wired.
I want to make a whole jungle this way. And turn it into wall paper.
I just got Battle back from Galleri 3,14 in Bergen, Norway where it was a part of the Piksel09 festival. Here’s a picture of it installed there:
Three strangers in a strange land.
I was asked to teach a workshop for the Mobile Media Symposium at UCLA DMA this year. I will be teaching a workshop called Python + Arduino + Nokia N810
Please join us for an evening of games created by David Elliott. Where: Monte Vista, 5442 Monte Vista St., Los Angeles, CA 90042 When: Thursday, September 17, at 8:00pm Why: FREE SNACKS! And GAMES! CORPORATE LADDER is a strategic game of stacking blocks for 4 to 6 players. The object of the game is to […]
Public / Pirate Community Radio is an ad-hoc mesh network of micro powered FM radio transmitters.
Here are some pictures from my installation in the MFA thesis show at UCLA.
Try to find the entity that is the sum of all action happening between two individuals. Interaction is the coordinated action of two individuals. Each individual depends on the other but the body of interaction depends on both individuals and can be greater than the sum of the individual’s action.
This is a rough draft of the motion graphics that will go into the Corporate Ladder instructional video.
Open the last saved jpeg image
Save it as a new jpeg image with slightly more compression
Repeat 600 times
Up depends on where you’re coming from.
While I was pumping gas I read a promotional advertisement for the gas station that said, “Enjoy your drive”
It’s depressing to think about when you get started, that so many of the terms commonly used to talk about a work of art fall into this grey area of contextually specific meaning.
Play testing with prototype game pieces.
I saw Steven Heller lecture at D|MA UCLA today. He was talking about the power of graphic design in fascist regimes. At one point I was reminded of something Bush said when the UN refused to back his preemptive strike on Iraq.
No need for mutiplexors or serial shifting anymore now that I’m controlling things with the monster of Arduinos, the Sanguino! Weeee! Well, actually I’ll still need multiplexors some times. This is some stuff that will go into a machine I’m making called Battle It tries to turn auto-regression into a fun way of killing time.
I had a dream about a game this week and it made me wake up excited.
I had a Graduate Salon at the UCLA Design / Media Arts department. We were playtesting some of the new games that I’m developing for my thesis project.
I’m trying to teach my self how to build iPhone applications and I found this book from Apress: Beginning iPhone Development: Exploring the iPhone SDK. I just want to say that this book is excellent! I read programming books all the time. Which is a little disconcerting because I’m not that great a programmer, but then […]
We spent quite some time trying to think of what kind of functionality would both benefit the interests of the Bananas!* film and also offer enough incentive value to end users in order to gain widespread adoption.
I’m building a RepRap for the Design department at UCLA. We just got the electronics kit from the RepRap Research Foundation in the mail and I’ve soldered together all of the electronics. Turns out to be quite a bit of soldering. It would be terrible to work in a sweat shop.
I want to build a game of communication between a man and a machine.
The United States Army had an advertising campaign that used the slogan, “Army of One”.
My wife an I were in Whole Foods grocery for some reason and looking at all of the delicious organic foods that people buy and my wife said, “I wish we didn’t have to pay for food.” And I thought how strange it was that we are the only animal on earth that has to […]
Thinking about different forms of creativity.
Two people walk side by side
Circles slam dance.
The wind in the trees makes dappled light and shadow that trip me out.
[Audio clip: view full post to listen] Sputtering water jet makes a beat.
[Audio clip: view full post to listen] The sound of going down the stairs.
[Audio clip: view full post to listen] The sound of water pouring down a storm drain, the sound of cars going by in the background.
Flash game engine for the UCLA Summer Institute Game Design class
Look deep into the woods and listen to the sound of a highway in the background.
This is a collaboration that I did with Scott Barry. He sent me the the shapes and I put the words to them. The process was conducted entirely through email communication.
I have developed a type of furniture that I call the We Desk that aims to facilitate the same level of abstraction as an anonymous bulletin board system by using the formal elements of the cubicle but reconfiguring it’s dimensions into a wedge instead of a square.
These are some examples I’m working with to show how formal languages may be reused to address a more general audience.
A construction crew demolishes a house so that a new house can be built in it’s place.
This is a collection of stunts that I preformed.
A train full of people pass by.
Man vs. Machine.
This moth died in mid air and landed on my desk right in front of me.
A girl uses a cell phone to ask for a cell phone.
A dog doing physical therapy.
A family looks in on an animal at the zoo.
Light reflects from the surface of a record onto the wall.
Two people try to go swimming in the pacific ocean, but then decide they would rather not.
People playing with small birds at the zoo.
Leaves move together by some unseen force.
People chase pigeons in the city for fun.
People in the park take a tour on Segways.
Coy fish swim in a pool with reflections of the sky and the trees over them.
Two people play a game of catch the ball at the beach.
Three dogs play near the water.
Trees go by the window while driving in a car.
Watching a bridge pass by the window while driving in a car.